✧˖°. Houdini ⋆.˚
- Welcome
- Heightfields
- Scattering
- Procedural Modeling
- Nodes
- Attributes
- Selections
- Noise & VOPs
- Bricks & Stones
- Cliffs
- Roots
- Architecture
- Roads & Sidewalks
- Destruction | RBD
- Clouds
- PDG & TOPs
- UVs
✧˖°. Solaris ⋆.˚
- USD
- Layout
- FundamentaIs
- Natural Environments
- Urban Environments
- Space Environments
- Lighting
- Fundamentals
- Color
- Solaris Light Types
- Solaris Lighting Tools
- Example Shots
- Case Studies
- Glossary
- You cant directly Render 3D Scenes → Need to convert it into a “Scene Description”
- With traditional Mantra, VRay, Arnold etc this could be a very slow Process
- Conversion could be multiple GB per Frame → Slow
- USD can Render directly → Fast
- .usd file is already a scene description itself → no conversion needed
- With traditional Mantra, VRay, Arnold etc this could be a very slow Process
- Bring Assets into USD
- “assetreference” → Link to another USD File and bring in whatever the Contents are
- best way to load in an asset
- visible in scene graph
- can view the usd code for the asset (”Inspect Active Layer”)
- We are just Referencing the usd Asset from another Scene
- If Someone now makes Changes to the bomber.usd Asset it would be automatically also changed in our Scene
- We are just Referencing the usd Asset from another Scene
- “assetreference” → Link to another USD File and bring in whatever the Contents are